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There are a lot of loose threads in both the personal story and even some odd strands from back in Guild Wars. However, a couple of these have returned later on. It's implied that some will be resolved in the living story. Here's a sample of ones that might not be picked up. A fairly minor one - after reaching a certain level in the charr story, Smodur the Unflinching will mail you that he is going to keep track of your progress. However, as the game progresses, you will never heard anything from him.

It's Rytlock who will actually mail you throughout the story instead of him. It was probably intended that the sender was supposed to be Rytlock and not Smodur, but it's still not corrected.

Another charr-related one - if you decided to spare your father in the quest related to "honorless gladium" background information, he will say that he will keep in touch with you.

He never shows up again nor even writes you a letter. One of the second possible Sylvari story arcs has you work with a pair of Wardens Carys and Tegwen. In a later arc, one of the options you're given is to seek assistance from the very same Wardens, because they have been to Orr before in the first arc, you join them in that trip.

It's not quite an aborted arc, but it is aborted as "your" arc. Resulting in a very awkward scene for the player as they view a scene that seems generalised to work with anyone's story. Those two show up much later once more when the player plans to attack an Eye of Zhaitan and decides to trap it, resulting in another re-introduction of the characters for players who did not meet them before. Another sylvari storyline involves meeting another sylvari named Malyck.

He is apparently born from a different tree, and ends his arc by going off to find it and his brothers and sisters born from it. Most believed he would return during Heart of Thorns, when we go deep into the Maguuma Jungle to kill Mordremoth, but he never appears, nor do any other "Pale Tree"s. Eir went into the Ascalonian Catacombs to retrieve Magdaerreforge it and give it to Logan in an attempt to remake Destiny's Edge.

This is never seen happening and Logan doesn't show up wielding it. However, Rytlock's angry reaction to her plan to give it to Logan might have convinced her that giving it to Logan right away may not be such a good idea. After you join an Order, the old plotlines are dropped. When you finish the order quests, your tasks don't really pop back up.

In general, all personal story arcs outside of Zhaitan lasts for about 10 levels or instanced zones, after which it is wrapped and forgotten, no matter what the epilogue might suggest. The very first thing you do in the game is take part in a fairly large-scale skirmish that ends with you fighting side-by-side with a former member of Destiny's Edge against a large boss.

Rata Novus is this, essentially. An asura krewe that fractured off during their ascent to the surface, still staying somewhat underground, they developed technology both ancient and advanced compared to the Rata Sum asura.

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Most significant about them is that they have a dedicated dragon research lab. They also all disappeared long before the Five Races could find them again. The Durmand Priory falls into this sometimes. A God Am I: Gaheron Baelfire in the Citadel of Flame mission. In the human personal story, Kellach. The combination of an Orr artifact and being followed by the risen did not do well for his sanity.

To make it sadder, he still loved his queen even while insane and corrupted. As revealed with the Head of the Snake update The Bastion Of the Penitent raid acts as one for the Mursaat towareds their main captive Saul D'Alessio, who was kept alive for over years through the mystical Eye of Janthir. One of the playable races were previously thought to be vicious, Always Chaotic Evil butchers who were mankind's greatest enemy and once almost destroyed them in a devastating war, but were eventually revealed to have previously been a noble Proud Warrior Race before they were led astray into demon worship by their own sorcerer caste and eventually broke free, redeemed themselves and returned to their roots, now fighting with Steam Punk technology while maintaining a still very strained relationship with humans.

Wait, there are Orcs in this game? Oh, you mean Charr! Largely averted, as even the most antagonistic race tends to have at least a few friendly individuals in it and many of them really do have good reasons for acting the way they do.

Played completely straight in two cases, however: Dragon Minions whether created outright or victims of The Corruption and the reptilian Krait are never shown in anything even remotely resembling a positive light, and the Krait in particular are more or less an entire species of professional puppy kickers despite lacking feet to do the kicking.

Always Save the Girl: What broke up Destiny's Edge. Logan went to protect the human queen Jennah from one of the elder dragon's minions just as the group was getting ready to kill the dragon himself. The group failed without Logan, and one of its members, Snaff, and Glint died. The Claw of the Khan-Ur, a weapon lost to the Charr for centuries before being returned to them by the humans in an effort for peace.

Sohothin and Magdaer are ancient holy swords, and one of the few weapons which can harm the dragons. Sohothin is now wielded by Rytlock Brimstone, while Magdaer was broken when King Adelbern cursed Ascalon.

The sword is retrieved by Eir in the Ascalonian Catacombs, who is planning to reforge it and gift it to Logan in an effort of bring back the members of Destiny's Edge. Some legends also state that if a member of the royal family returns to Ascalon with either of the swords the curse of Ascalon will be broken. The only surviving member of the royal family is the duke of Ebonhawke- while nominally queen of humanity, Queen Jennah is descended from the royal family of Kryta, not Ascalon Kryta and Ascalon were actually at war with each other just before the start of Guild Wars 1.

And I Must Scream: Kept alive see The Alcatraz for centuries, the Mursaat try to break Saul D'Alessio Nineteen Eighty Four style, to make him their puppet. Until the arrival of the player's squad he can't do anything about it, even if they succeeded, since the Mursaat have been killed off long ago.

And Now For Something Completely Different: Finding and getting to many of the vistas entails a lot of platforming for an MMORPG. Having hidden jumping puzzles is also unusual in the MMO genre. Some of the Living World content also falls under this category. One of the more extreme examples is the SNES-inspired Super Adventure Box release, nestled between the first battle against Scarlet and the release that buffed Tequatl.

And the Adventure Continues: Completing the personal story ends with the Pact gearing up to take down the next Elder Dragon. And Your Reward Is Clothes: The toughest content will be rewarded with gear that has stats on par with the normal gear at that level, but with far cooler looks.

It's also untradable, so that having a full set of this armor means that you've beaten that challenge every way possible. Lampshaded with the description to one of the heart quest rewards: The rewards for completing the Halloween event are a title You can get XP by killing random creatures in any area, regardless of level.

However, it is by far the least efficient means to gain XP. On the other hand, grinding for resources is important. Money grinding is very, very common with champion farming who drop a lot of cash and extra itemsand dungeons are required to be done multiple times for dungeon tokens that are then exchanges for various things like exclusive armor skins.

Many of the achievements are nothing but grinding, which most players wouldn't do unless there was an achievement tied to it.

Some achievements give little rewards, other than achievement points, unless all the achievements in a "set" are completed. Over the course of your personal story, you'll meet a lot of characters. Not all of them will make it through alive. The Heart of Thorns expansion expanded the story of the core characters, and some of them die, too. Three major characters die during this arc: Faolain, the once-leader of the Nightmare Court and former love interest of Caithe; Eir Stagalkin, one of the founding members of Destiny's Edge and Braham's mother; and Trahearne, leader of the Pact and close friend to the Player Character.

A collection of journal entries from three members of the White Mantle provides most of the backstory for the Bloodstone Fen disaster in Living Story Season 3. The journals were written by a religiously fanatic Mad Scientistthe General Ripper in charge of security and a young apprentice who tries to warn her superiors but gets ignored and eventually executed for it.

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Tellingly, the achievement to collect all pages is named "A Conspiracy of Dunces". A similar journal could be found scattered throughout Ember Bay of the once team leader. Unlike the previous example, these logs are lost once discovered and cannot be reread in any fashion. The Guild Bounty target "Devious Teesa" is a near-literal example, being wanted for "theft, attempted assassination, and incorrect filling of Patent Form Zigzagged in the cut scenes.

They are usually 2D images, moving slightly, but can have actual sprites integrated into them, like the introductory cutscene and the introduction to an Order. This includes your character, so you look like you and not just some placeholder.

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Super Adventure Box had blocky, 8-bit like sprites and landscapes. This can be pretty jarring since you are still rendered as you are anywhere else. The Guild Wars are a historical event in the game's universe which had already concluded before the first game even took place. Guild Wars 2 doesn't even have Guild vs Guild content, unlike the previous game, making this even more so. The dialogue is generalized to anyone that hears it. A sylvari will meet Trahearne early on in its story, and will know all about his research.

Once you join an order, this is all explained again when you 'meet' Trahearne again. Of course, this example in particular is relaxed slightly with a bonus cutscene between the sylvari PC and Trahearne. This is particularly egregious if you're playing as a norn: If you are a norn, though, You Should Know This Already. Almost every class has access to these somehow, and some races do as well, via Racial Skills. Spirit Weapons for Guardian, Thieves Guild and Ambush for Thief, clones for Mesmers, turrets for Engineers, minions for Necromancers, elementals for Elementalists, pets and spirits for Rangers.

Warriors are the odd man out, summoning Banners that just give buffs to the party instead of AI-controlled units. The elite racial skills for asura, charr, human and sylvari can also summon attack drones.

Asura can summon an autonomous golem, charr call upon their warband mates, sylvari summon a druid an ancient wood spirit creatureand humans summon two Hounds of Balthazar for the player as attack drones.

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And just to round out the list, anyone who pre-purchased the game, or later purchased the Deluxe edition, has an elite skill unlocked for all characters on their account that lets them summon a spirit wolf. As of the Heart of Thorns expansion, engineers can, after unlocking their elite specialization, have small, steampunk helicopter drones follow them around that provide various functions.

Attack of the Foot Whatever: Some of the bosses are huge! And don't move around much. Transformations morph the player into something else with a unique set of skills. While this trope is the case in PvE -areas, this trope is mostly averted in PvP. Every transformation is worth a pick. It also grants a hard-to-remove stability and one sellingpoint to make a better job at some aspect in a combat. The Tornado gives a powerful AoE-knockback, the Plague is incredibly durable, since it can also blind an enemy in vicinity, the Lich gives access to an immensly strong and piercing auto-attack and the Juggernaut is a powerful Hulk Outthat makes the character a temporary Lightning Bruiser.

It may bring you to the attention of the enemy fraction, but smartly used it can turn the tide of a battle. Due to the charr's naming conventions, pretty much every charr has a name like Pyre Fierceshot or Kalla Scorchrazor. In the Super Adventure Box platforming game, your foes are mostly either cheerful and smilingor "mean" in a non-threatening way like most mooks from classic games. Great care was taken to make the Tribulation Cloud, an invulnerable Demonic Spider only encountered in Tribulation Modelook as crazed and bloodthirsty as possible without breaking the cartoony art style.

Anyone who consumes too much bloodstone dust seems to end up in this category. Back for the Dead: During "Head of the Snake" chapter season 3, episode 4Demmi Beetlestone returns after no mention since the initial Personal Story. She dies in the final instance of this chapter by her father's hand, who we then subsequently kill.

All of charr society is structured around their Badass Army. Most Charr have this going for them naturally, but the voices of Rytlock and the male Player Character are especially impressive. Bonus points, the voice of Rytlock is brought to you no other than Steve Blum. The player character can have some of these, with each dependent upon the class and race. Do not question the Dream. We must all play our part. To help you understand your place in this world and identify the purpose Pale Mother has given you.

We all make choices in life, but sometimes choices are made for us. Especially we children of the Pale Tree. It is the way of things.

The way of things? Thank you for attending my awakening, mender. But where my life is concerned, I will be the one who chooses. These golems are barely functional. We'll be lucky if they don't tip over, explode, or tip over and explode. Call a Smeerp a "Rabbit": The game has flying, cave-dwelling creatures called bats. Sounds normal, until you take a closer look: One of the most prevalent complaints about the Jumping Puzzles and PvP Arenas.

Attempts have been made to remedy this. The Nightmare Court is both justified and subverted. They formed because they view the teachings of the centaur Ventari which guide the "Dreamers" as an alien culture imposing its morals on their race.

In their opinion, their acts of evil are meant to ensure their race's survival and growth by allowing the sylvari to develop their own morality.

Depending on your path through the Personal Story, you could end up meeting any number of seemingly minor characters who go on to play larger roles later down the line. Notable examples include Tegwen and CarysGalina and Snarl, Elli, and Trahearne. The early updates and Living Story segments introduced characters who would go on to play a role in future events, like Braham, Rox, and Lionguard Ellen Kiel. Human characters can opt for their biggest regret to be that they turned down a chance to perform in the circus.

They get a second chance in an early story arc that involves joining and infiltrating a circus that's actually a front for criminal activities. Head of the Snake confirms that most of the carnival workers were former Ascalon soldiers, organized under Caudecus's direction. Lion's Arch, former capital of the human kingdom of Kryta, is now an adventuring hub where all races converge. Often mixed with a healthy amount of steampunk.

Takes center stage during the Clockwork Chaos Living Story event, when a whole legion of clockwork robots go rogue. Color-Coded for Your Convenience: Lampshaded by some asura children. The blue and green ones are nice. The red and orange are mean. And the yellow ones are sometimes nice and sometimes mean, depending on their mood. This is your pet shark. Your very own pet shark. Sharks rend their foes with powerful teeth, and can even swallow foes whole.

It sounded like Kispik suddenly became smarter. Is such a thing even possible? That's how skritt operate. When they're alone, they're dumb as an electrocuted rock. Get a few together, and their intellect improves. Larra Me too, fluff wit. Especially right about now. The Elder Dragons are closer to this than normal dragons. The elementalist is back. Humans versus Charr, basically, exacerbated by humanity's great decline in power and the monumental ascent of the charr.

To a lesser degree, sylvari versus asura. The sylvari are very flighty and curious, while the asura are highly industrial. It doesn't help that some asura did experiments on some of the early sylvari. From the human's perspective, the battle between the charr and the Flame Legion is this, and is part of the reason for the truce between the charr and the humans.

Between the charr's ongoing fight with the ghosts of Ascalon, their stalemate with the city state of Ebonhawke, and the arrival of the Elder dragons, the charr have more pressing matters than finishing their grudge match with humanity. On the flip side of things, the Separatists Human and the Renegades Charr are groups who are rebelling against their respective governments precisely for making said truce, and wage their own guerrilla war against both parties.

As of Living World Season 3: During "Out of the Shadow", the first episode of the season, doubles down with Lazarus, a mursaat and one of the former gods of the White Mantle, fractures from Caudecus's branch for some other purpose. However, between the end of Episode 4 "Head of the Snake" and Episode 5 "Flashpoint"both groups have been all but destroyed again.

While there is a tenuous truce between the charr and humans, there is still a lot of hatred between them, but the races need to unite in order to defeat the Elder Dragons. The three Orders of Tyria - the Vigil, the Order of Whispers and the Durmand Priory - aren't necessarily hostile to one another, but they have very different ideas about how the Elder Dragons and their minions should be fought, and often speak insultingly or condescendingly of one another.

Eventually, you, as the player character, will help bring the three orders together into a Pact to battle Zhaitan. The three loyal charr legions - Iron, Ash and Blood - have some elements of this in their relationship as well.

One of the early random events in charr territory involves the player character's stepping in to break up a potentially bloody three-way bar brawl among soldiers of the three legions.

One of the NPC commanders in the final assault against Mordremoth's physical body is a duchess of the Nightmare Court, working together with Pact and local Hylek forces because in their own twisted way, the To make money alching are about freedom from things like laws or moralityand Mordremoth's psychic domination is an intolerable affront to them.

Obviously they can't call you by your name in recorded dialogue, so each race has a different title or nickname they'll go by. Humans are known as the Hero of Shaemoore for their part in defending the village against the centaurs. Norn are called the Slayer of Issormir or just Slayer, for short for their part in the Great Hunt.

Asura are called Savant in recognition of winning the Stock market bubbles and crashes definition Prize. Sylvari are called Valiant, which in their society is a title given to those born with a Wyld Hunt. Charr are referred to by their military rank, starting with Soldier, then Legionnaire, and later, Centurion. Once you progress in the storyline to the point you've joined one of the Orders, you're referred to by your rank.

The living story main characters, being outside of the orders and of different races, just call you "Boss" until Heart of Thorns. This is confirmed to be in effect for sylvari society, for whom Purely Aesthetic Gender is rather literal. Gender is irrelevant to the sylvari, including in matters of love. In addition, several non-player characters in the game make flirtatious remarks towards the player, regardless of gender or race. Apart from the Nightmare Court, there is also Scarlet Briar the Big Bad of the Season 1 Living Story content.

When an ettin is given a sudden boost in intelligence and verbosity by an asura researcher's experiment, he first starts by criticizing her "clumsy" technique, then suddenly realizes the real flaw Administration through injection would have likely proved cleaner and more effective. What are you on about? My device worked perfectly. She doesn't see it. I wonder, should I even bother attempting to explain?

I suppose it seems only charitable to elaborate. You see, had you administered by serum, you could have compensated for my plasma osmolality I would appear to be on the verge of demonstrating the flaw in your procedure. I'm pretty sure that doesn't go there. Well, I didn't put it there.

So it just magically reattached itself? Exactly like this leg is doing right now. All in fun, of course. He thought he could Outrun a centaur —- He learned an important lesson about fighting Don't stand in water when casting lightning —- He proposed to an ettin and look what he got One face said yes to him and the other did not. The bickering between Mad King Thorn and Bloody Prince Binary options 8 polaroid conversion history. Harping on About Harpies: Yep, the harpies are back.

Have You Seen My God? The human gods have been missing for centuries. Most humans are still very devout in their faith, but the recently awakened sylvari are reserving judgment on whether the human gods exist at all.

Later on in the storyline depending on your choices you manage to greet a reaper a physical avatar of an asceneded friend and ally in arms of Grenth, the human god of Death and Judgement, as well as the ruins with some "interesting" effects of what is the quickest way to make money in gta online fallen god Abbadon.

In a shocking twist, the antagonist of Episode 5 of Season 3 and the power who had been impersonating Lazarus the Dire turns out to be Balthazarpassing as Lazarus with the aid of a mirror apparently enchanted by Lyssa herself. Even worse, he's willing to destroy Tyria in order to destroy the Astrazeneca stock market value Dragons with no regard for the creatures living on it, and even scorning to face currency option pricing binomial model ex le Pact Commander in honourable combat when they attempt to challenge him.

The quaggan have some form of this with their goddess, Mellaggan, which they believe was killed. Humans note that due to similarities between Mellagan and Melandru, the human godess of nature, they might be one and the same which the quaggan deny. Word of God states that the humans are right. The Norn's Spirits of the Wild initially guided them south after Jormag's initial attack, but they have rarely been seen since. Lampshaded by generic norn dialog. I pray to the Spirits of the Wild.

I am toad-ally surprised. How unhoppy for us! Wart are we going to do? Claw Island has stood for nearly a hundred years. We'll fight them to the last soldier! To the last sword! Most other races, especially the asura, view the sylvari as this, the entire race having been born only twenty-five years before the release of the game. Names to Run Away from Really Fast: The Nightmare Court, and the titles of its members Count of Decay, Knight of Lies.

This is on purpose. They want you to run away really fast and tell others about how scary it is. See For the Evulz. It more or less translates from faux-nahuatl to "venomous serpent removed from all that is good". Also Zhaitan, which is one stressed consonant away from Shaitan, another name for Satan. The norn revere many. The primary four are BearRaven, Wolf and Snow Leopard. There is also a quest involving Hare Bunny to the faithfulMinotaur plays earn money online india quora major role in one of the norn opening storylines, and one can investigate the ruins of Owl's shrine, who died fighting Jormag.

One of the skill sets of rangers is to summon various spirits that give bonuses to friendly allies. The asura are entire race of Napoleons, thinking they are better than everyone else despite coming up to about the waist of a human. Of course, they have exclusive access to Mini-Mecha or by their standards, Humongous Mecha which negates that problem.

After how they were burned in the last game, the charr binary option demo iphone gone in the opposite direction and now actively resent religion, to the point that their intro explicitly states "We created great machines of war, and with them, we killed our gods.

Asura as well, to a lesser extent. They acknowledge the existence of the human gods, but see them as merely playing their spy option trading strategies roles in the Eternal Alchemy.

Two professions focus on two different forms of necromancy. The Necromancer focuses on controlling bodies, warping his fallen foes into minions and sapping the enemy's lifeforce, while the Revenant communes with the ghosts of ancient legends and uses their powers. E mini futures trading robot Found the Body: Human easy forex classic israel have the option of having a dead little sister whose body was never recovered after her Seraph unit was wiped out in a centaur attack.

You later find out that she survived. Never a Self-Made Woman: She may be queen of Kryta, but Jennah is Logan Thackeray's love interest first and foremost to the point where a major hinderance to Destiny's Edge is their resentment over his choice to save her over Snaff - the fact that Kryta's future depended on her safety never even comes up.

For characters of the Adventurer professions, completing the story mission for any of the dungeons rewards you a very stylish hat. One of the background options for the norn has you fighting Nollar for his VERY Nice Hat. Nice Job Breaking It, Hero! It's been announced that all eight dungeons will have a story mode that you have to play through once to move the plot which then unlocks a much harder adventure mode, a change which will reportedly follow naturally from your actions in the story mode.

So whatever Sealed Evil in a Can is in that dungeon becomes much more dangerous just after you've visited. It sounds like the fine Guild Wars tradition of the players screwing the pooch during their adventure will continue merrily. The skritt will often exemplify this trope, in part because of their intellectual limitations. All skritt are obsessed with "shinies", and will use descriptive terms to refer to any item that grabs their attention.

The game gives experience for almost everything, from harvesting materials in the world, to crafting, to exploration. The Elementalist's Arcane utility skills. Sylvari are Plant People and follow this trope, although it's clearly explained that these aren't functional breasts and merely a shape to make the female sylvari attractive which was one of the design paradigms for the sylvari. Justified in-universe as the Sylvari race's body template was apparently based on the human form.

Inverted by the asura and charr, who are mammals but whose females have no visible breasts. This was directly explained by one of the Anet artists. She insisted that female charr would either have no visible breasts or six.

Note that female charr still have six nipples, but their mammary glands are flat and concealed beneath their fur, like actual cats. Played straight, however, by Krait.

Explained with Krait being a race with heavy active Metamorphosis and malleable genetic structure, easily adapting to environments; in the end, both male and female krait can come with and without mammaries e. There were some complaints from Welsh speakers about the shake your moneymaker pronunciation of forex online chat room Welsh words from the sylvari as well as the proper usage of them in many sylvari locations.

The Super Adventure Box event solely for this reason except it's completely original material while still keeping a distinct 8 bit graphics and music. Returning to Glint's Lair in Season 2, Chapter 5 was a blast from the rca stock market in 1929, although it looks remarkably different now than it did then.

Going through an Ascension-like ritual in Chapter 8 was similarly nostalgic of the Crystal Desert. Somewhat more recent but still has the spirit of dell in stock market what is volume trope. The final story instance of "Head of the Snake" chapter is returning to Caudecus Manor.

You play the dungeon in reverse, with various references back to events of the dungeon both Explorable and Story mode. You are also joined by Countess Anise and Demmi Beetlestoneand the latter has so much callbacks to a certain Order's personal story. Occupiers out of Our Country: Why some charr and humans alike still seek to drive the other out of Ascalon originally charr land, then conquered by humans for centuries, now charr land again for centuries.

Also revealed to be the motives of the centaur war against Kryta: Players of the original Guild Wars who owned Eye of the North, and built up their Hall of Monuments, get some nice free stuff weapons and armor and such like and cool titles.

Crucible of Eternity's Second-to-last boss Kudu has an ability called "Killing Shot", guess what it does to you. The Jade Maw has a laser attack that does this to a player, signified by a red skull appearing over them before it fires. However, if that player is holding a Reflective Shard, it charges make money selling cloth diapers the shard instead, and the player can throw it back to the Jade Maw for massive damage.

One Stat to Rule Them All: Magic Find became this, to the point that it became an account stat increased by consuming orbs of luck.

How to make money in cafeland methods of gaining magic find, such as potions and food, can still increase this.

Both asura and sylvari society seem to abide by this rule, with quite a few norn having only one name, as well. The members of Destiny's Edge have, in the prequel novel, beaten several of the Elder Dragon's Champions and came very close to killing one of the Elder Dragons themselves.

You meet and fight together with each member during the personal story quest lines, and even the tutorial mission where they are only slightly stronger than your level 1 character. Then again, they may simply suffer from the same effect that causes players to be effectively de-leveled while they are in a zone that's intended for low level characters. Our Monsters Are Different: Pretty good about this.

Our Centaurs Are Different: Pretty much the same as the original Guild Warsof interesting note and this applied in the first as welltheir upper bodies more closely resemble charr than humans. One of them is also responsible for the creation of the sylvari philosophical beliefs. Our Demons Are Different: They're malevolent entities from the Mists. Our Dragons Are Different: The Elder Dragons, more akin to primordial forces of nature who warp their surroundings simply by existing than dragons.

Our Dwarves Are All the Same: They're mostly extinct, with the few trading on the binary options investing at least existing as animated stone. Dredge seem to have taken up the mantle, and are a blind, mole-like race that's achieved a surprising degree of technological sophistication, particularly with sonic technology. Our Elves Are Better: By name, no elves exist, but developers have confirmed that the humans do forex yang memberikan modal gratis fulfill the narrative niche in the story usually reserved for elves, being beautiful, magical, highly civilized, have an ancient civilization, very loud about those facts, and are in severe decline as the younger, more energetic races begin to dominate the world.

Our Fairies are Different: The sylvari are type three, specifically of the Nature Spirit variety. Our Goblins Are Different: Asura bear a strong physical resemblance to goblins, even though they are mostly on the side of good. They are small, scientifically curious, and extremely dangerous in their inventions. Our Ghosts are Different: All of Ascalon has become a ghost town. Not to say it's an empty city. King Adelburn killed all of his citizens in a final attempt to keep the city from the charr.

As a result, all the citizens were killed, but came back as ghosts. They eternally haunt their homeland, attacking any living creature, thinking them to be invading charr. Our Giants Are Bigger: One-eyed body painted giants, jotuns, and two-headed ettins are all present.

Our Gryphons Are Different: Our Ogres Are Hungrier: They aren't particularly stupid ogre intelligence seems to be roughly the same as that of humansthey aren't particularly given to eating other sapients and their main cultural Hat is The Beastmaster: Ogres are Tyria's undisputed masters of animal taming, keeping large, dangerous creatures which even rangers can't tame for labor or combat, or simply for companionship.

Our Orcs Are Different: Grawls are roughly neanderthals and seem to be extremely prone to worshiping any powerful creature as a god. Or tall structures, like giant crystals or old statues.

Our Spirits Are Different: They're entities from the Mists that have acquired some degree of intelligence.

Our Werebeasts Are Different: The norn, who can use their connection to the Spirits of the Wild to shapeshift into werewolves, wereleopards, wereravens, and most often, werebears. Our Zombies Are Vision forex btm The Risen are a Type V, being the minions of Zhaitan that are created from the reanimated corpses of those who have died. Just about all types of fauna can be zombified. Charr, the Snow Leopard spirit and several ranger pets.

While Guardians do not get their powers from a divine source the Nay-Theist charr are capable how to earn a lot of money in mount and blade warband being Guardiansmechanically, they function very similarly to the traditional view of a Paladin.

The Sons of Svanir worship Dragon as the strongest and most powerful totemic spirit. Dragon is of course the Elder Dragon, Jormag, forex can earn money responsible for driving the Norn from their homeland.

Historical currency converter cad to usd Flame Legion follows the word of their shamans, who claim to speak to gods of fire.

It didn't end well. The White Mantle are a religious order following the will of the Unseen Ones, supposedly benevolent deities that defended humanity against the Charr invasion and controlled the human kingdom of Kryta during the era of Guild Wars 1.

The Unseen Ones turned out to be the Mursaat, a deeply amoral race of spellcasters who used the White Mantle to collect human sacrifices for use in various works of magic.

The Mursaat were eventually discovered, defeated and mostly destroyed, but the fanatics of the White Mantle managed to hang on in the shadows.

And as of the Living Story update "Out of The Shadows", they're back in the spotlight. This was especially bad as new content was being provided every 2 weeks. Starting from Season 2, new content was made permanent, with new players being able to buy it for gems.

Unfortunately, due to the nature of Season 1, there is no practical way to add any of this content back into the game. There are also "limited time only" items available in the gem store on a regular basis. Fortunately, these are mostly cosmetic skins, although those unlimited-use gathering tools can be pretty handy. A few of these have cycled back around into the shop.

The game aims to avert this trope with its "Dynamic Events" system. Rilo kiley moneymaker video full version an infinite number of random events is impossible and will thus run on a loop, starting these events may be very long eg. Additionally, and even more fittingly, the game has implemented the 'Living Story' system, in which every few months, special one time events are ran that continues the story of the game and may sometimes have lasting after effects on the game world, such as changed landscapes, or new NPCs.

In a step backwards, ArenaNet has said that every map is now effectively locked into the time zone in which it was created. So while it may seem like the charr-human peace treaty is taking a while, it's merely time-locked.

This was done to allow major characters to appear in open-world maps, such as Laranthir appearing in Verdant Brink. There are people that are based off of cats, rats, snakes, mole rats, cetacea, and frogs, among others.

A sword-shaped one hovers over Ascalon City, created by the Foefire. One was emitted when the dragon egg was placed in Tarir. There's the zombie pirates controlled by Zhaitan, and the de facto ruler of Lion's Arch is a norn ex-pirate. Not to mention the multitudinous bands of pirates and buccaneers infesting the areas east and south of Lion's Arch. And more literally in the case of the Rune of the Pirate, an upgrade item that increases the chance of finding magic items One dynamic event chain in Lornar's Pass has, of all the incongruous things, a quaggan seeking to become a pirate.

A nearby skill challenge has you spar with a quaggan to learn piratical combat skills. The Dragon bash event introduced us the Aetherblades, who basically fit into this trope. Oh, and they are backed and supplied by the Inquest. Depending on what other weapon you wield alongside your pistol, you can do this as a thief.

Warrior rifles have a similar skill, along with many of the environmental long guns. Fern hounds, which are basically plant dogs, originate from the Pale Tree as well, although they are born as pups.

Most of the Mordrem also count, such as the terragriffs plant-based griffons. The Sylvari, being plant people, can have leaves grow in a style as if hair. Other hair options include bark, twigs, thorns or a mushroom cap as a hair style. An article explaining the redesign actually goes into detail on how they used the common properties of plants when designing them. The April Fool's day game called "Rytlock's Critter Rampage". You play as Rytlock trying to get his treasures back from Woodland Creatures.

And just like many Retraux-style games out there, it is Nintendo Hard although getting the Heart Containers makes it easier. Super Adventure Box was mostly this. Although you used skills to defeat the monsters, getting through the levels will usually involve jumping around in the 3D environment.

Super Adventure Box's Tribulation Mode is ArenaNet's best effort to recreate I Wanna Be the Guy in an MMORPG engine, and meets all of the listed criteria on that page and contains most of the listed traps, in one form or anothermaking it a very rare example of a 3D Platform Hell.

If you want one of the fancy holographic weapon skins awarded for completing Tribulation Mode, expect to die many, many times. Proud Warrior Race Guy: Every norn in existence. Charr play with this, depending on their Legion. As a whole, they fall into the proud soldier race variant, but Charr of the Ash legion focus more on stealth and subterfuge, and Charr of the Iron Legion focus more on their technological advances.

Charr of the Blood Legion, however, play this trope very, very straight. The Hyleks also profess to be a proud warrior race, and they back it up, even if the effect is somewhat lost as they're a race of tribal frogs. Proud Scholar Race Guy: The asura, with a double helping of the 'proud' part. Thieves have a special resource for attacking called Initiative. They have a skill that allows them to roll away from whoever they're fighting and gain Initiative. The skill is called Roll For Initiative.

In terms of gameplay, there is no functional difference between males and females. This is even more true for the sylvari in-universe. They're all born from the Pale Tree and their forms are, for all intents and purposes, imitations of the more humanoid races. Putting the Band Back Together: The story modes for all the dungeons put together involve Destiny's Edge putting aside their own hang-ups and reuniting to kill Zhaitan once and for all.

The only way to harm the Fractal of the Mists' Legendary Rampaging Ice Elemental is to make it stand under the molten metal vats, then drop the molten metal on it. This makes it heated for a while and causes it to lose its Nigh-Invulnerability. Oh, and it uses a healing move if you take too long to do this. Word for word the same with the Prototype Dredge Mining Suit, the alternate boss of the area. Most of the end bosses in Living World chapters are this.

For instance, slaying the Shadow of the Dragon in Episode 8 requires forming a circle of flames before the boss can even be attacked. If it breathes, chances are you'll find an undead version of it. There are Risen versions of all the sentient races which include Petting Zoo Peoplegrubs, sharks and even chickens.

NOT Sylvari, however, and this is actually specifically noted several times. Rumors abound as to why they are immune to being corrupted by Zhaitan, although the most prominent theory related to them being minions of the dragon Mordremoth.

The skritt are generally regarded as pests by the more advanced races of Tyria due to their attraction to anything shiny and tendency to run off with said shinies. Skritt are individually weak and not particularly bright, but they share a pseudo-hivemind of sorts thanks to their constant ultrasonic chittering which makes large groups of them capable of surprising feats of intellect such as repeatedly outsmarting the asura, the resident Insufferable Genius race.

The Revolution Will Not Be Civilized: The Separatists, self-styled freedom fighters waging a guerrilla war against the charr to liberate Ascalon more than two centuries after it became a lost cause. They're also rebelling against human authority for making a truce with the charr to begin with, and aren't above assassinating people on the streets of Ebonhawke. Charr have their own version of this, the Renegades.

The Dredge also show signs of this; after successfully rising up over and slaughtering their dwarven slave-drivers, they now wish to assassinate the last living dwarf on the surface.

At the end of the third explorable path of Sorrow's Embrace, it's implied that the dredge you just helped overcome their megalomaniac general are about to initiate a Soviet-style purge against his sympathizers.

Real Men Eat Meat: The charr can't stop talking about how much they love meat when you wander around their cities, and even have a town that has Meatoberfest. But since they're based on big cats, meat's the only thing they can eat that gives them enough nutrition. Red and Black and Evil All Over: Inquest really like to make their uniforms and golems in these colors.

At least one for every playable race: Minister Caudecus's guards and Bandits who all seem to have secretly been White Mantle members and the Separatists to Humans. The Flame Legion and the Renegades to the Charr. The Inquest to the Asura.

The Nightmare Court to the Sylvari. Sons of Svanir to the Norn. The Inquest and the Sons of Svanir aren't exactly renegadethough. They have their representatives in Rata Sum and Hoelbrak, respectively, but are almost never found friendly outside of the towns.

The krait, a sea-dwelling race of lizardmen that seem to be Always Chaotic Eviland have quickly gotten most of the fanbase howling for their extinction. Given how they are they're especially fond of being mean to player-favorite quaggansand just how often a player dies when fighting them underwaterthis is understandable.

On the other hand, the krait are one of the most common requests to be added as a playable race. Used by all dagger-armed characters. A drastic inversion ; back in Guild Wars the primary currency was gold coins and the secondary one was platinum bars worth gold.

In the sequel set years later the basic unit of currency is the copper coin. Ironically, platinum is now just a middle-tier crafting material, despite the fact that a bar of platinum from GW1 would technically be worth 10 million copper coins. There's no in-story justification for it; they just changed the currencies between games and didn't make a fuss about the details. Give an Engineer a rifle and they'll be launching themselves with reckless abandon.

Notably, it does no damage to the Engineer, just whoever's in the blast radius and whoever the Engineer is landing on. Also an integral part to a specific Vista found in Lions Arch, where you literally have to jump from the shore onto a small rock outcropping. Unfortunately said outcropping is well outside of the normal range of a character's jump distance. So leave it to an intrepid asura NPC to come up with a Rocket Booster Rifle that will get you onto the platform.

With gliding added to core Tyria, this is less necessary. Earth elementals litter the land of Tyria. Of particular note is the Earth Elementals that the centaur shamans summon that are so large, the players have to destroy the two giant earth elemental hands than attack it directly; one of these are found at the end of the human introduction zone. This interviewpublished shortly before sylvari week, opens by asking whether or not the sylvari can have sex.

Apparently, they can, leading this trope to apply. Running on All Fours: Charr do when out of combat. Human street rat characters get one early on in the story. Your old buddy Quinn gets in over his head and ends up procuring supplies for a gang leader who wants to poison the city well, and needs to hide after going to the authorities. However, the guards are outnumbered, and if left on their own against the bandits, they won't be able to stop the poisoning in time to save everyone. The player has to choose between getting Quinn to safety or saving innocent townspeople, and it really hits home no matter what you do, especially since the latter choice leads to Quinn being gruesomely murdered.

There's another one in the human commoner story where the player, during an undercover mission, has discovered that the bandits are plotting to attack both an orphanage and a hospital at the same time. Logan gives the player the choice between defending one or the other. Regardless of your choice, Logan will tag along with you and leave behind a lower-ranking Seraph to handle the location you didn't choose. You and Logan successfully rescue the civilians at the location of your choice, then you get to watch the other location get blown to smithereens with the civilians inside before you and Logan can do anything about it.

It's also what ultimately broke up Destiny's EdgeLogan had to choose between staying with his friends, who were about to face one of the Elder Dragons or going back to protect the queen from the minionns of the same Elder Dragon. No matter his choice, someone was going to die. In the Synergetics storyline for asura characters, you learn that the reason the Inquest were able to run off with your Snaff Prize entry is because the leader of your krewe betrayed you in attempts to snag a seat on the Arcane Council.

Your other krewemate is kidnapped and you're given the choice to either go after your leader for what he did or go break your krewemate out from the Inquest. Based on your decision, either the traitor gets away without any consequences or your krewemate is unceremoniously murdered.

Really neither choice is pleasant. A bit more subtle in your charr character. During the character creation screen you are asked to pick which charr is your sparring partner: Marverick, Clawspur, Euryale, Reeva, and Dinky. They all appear in the tutorial, and even though you managed to get out unscathed, the characters you didn't pick die from the war. At the end of "A Light in the Darkness," the Pale Tree will ask you what your greatest fear is: Whichever answer you choose will lead you down a different set of quests, all of which end with a Player Punch.

And in all of them, it's your fault. In the Orr chapters, you're given the option of joining attacks on Zhaitan from land or sea, or going after a missing Priory expedition that was looking for an artifact important to a later mission. No matter which you choose, someone's going to die, and all of them are people you might have met before in your personal story depending on your race and choices.

If you pick Land, Tegwen and Sam Beirne die; if you pick Sea, Agent Zott dies; and if you go after the expedition, Ferghen and Kekt die. Just look at the videos of the six big cities: HumanNornCharrSylvariAsura and Lion's Arch Not to mention many of the views you get from vistas, particularly the ones on mountain peaks.

The ones in the Shiverpeaks zones are especially breathtaking. Most of Orr is a desolate wasteland littered with ruins and bizarre coral growths. During and after the Battle of Lion's Arch, the well-known city was reduced to a burnt, uninhabited wreck, until its long-awaited rebuilding. The town of Prosperity after Season 2, Chapter 2. After players were able to visit this small but thriving town in Dry Top, it gets savagely attacked by Mordremoth's vines.

Several of the NPCs met during that initial 2 week period are seen caught in a stranglehold by the vines, including fan-favourite Droobert. While the Fire Islands were never inhabited, the landscape there is bleak with many dangerous lava pools and rivers scattered about Ember Bay. The primary innovators are the asura and charr, who are respectively too arrogant and too belligerent to share their technology. Though the asura do trade bits and pieces of it in return for labour and good will in order to insinuate themselves with the other nations, while assiduously maintaining the advantage for themselves.

Lion's Arch was mostly did with charr, and there are Non Player Characters showing how charr and asura helping each other out in regards to innovation. Charr lands are dotted with tanks and missile-equipped war machines, yet most of them walk everywhere and swing swords. One environmental weapon you can get has a skill called "Red Button" with the description "Has 'Do Not Press' written on it. From the "Nightmare Within" patch until their ultimate destruction, there were large structures called Mysterious Probes scattered all around Tyria.

Whenever the player character approaches it, the player can press the action button to Touch it despite having a DO NOT TOUCH label on it. Touching a Mysterious Probe would knock the player back along with a message telling them not to do it again. Doing it repeatedly will cause the player to die along with the a message saying that they shouldn't have done that.

In the same vein, a reward for watching the Season 1 review is a Gift from Scarlett. Interacting with it will instantly put the character into the downed state. Taunting and posturing between servers that share a World Vs World group is this on some forums, with a distinct hierarchy being set that can cause quite a stir when a normally bad server starts overtaking the others in points.

The asura speak this way pretty commonly. As an Anet blog post says: The Dry Top and the Silverwastes known collectively as the Maguuma Wastes are a subversion of this trope. There is shifting sand and lots of it, but the Arabic elements are nowhere to be seen the Tyrian counterparts to the Middle East are Elona, which is not present in the game, and Orr, which is a different trope and was showcased before and the main threat in the region is the Elder Dragon Mordremoth and his Plant Mookswho wish to convert the desert into a Garden of Evil.

It is described as "a breathtaking monument of white parapets and high, pale towers". While no-one seems to acknowledge it, there are definite hints of something odd between Braham and Rox, particularly in the later stages of the first season of the Living World. When Rox tells Braham that she's going to get accepted into a warband if she can kill Scarlett, Braham reacts like a jilted lover. The overtones are so thick it's palpable: Rox, your devourer— Rox: Chewed on your axe handle.

You won't believe what Rytlock just said. If I kill Scarlet, I'm in the warband.

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I thought you'd be happy for me. I just don't understand why you need some warband you don't even know. I mean, you've got me. And we've got a team of our own. They're all here, with you. It's a charr thing. You'd rather be in your fancy warband than with people who've been beside you all this time? That's not what I said. It's a big deal to get into the Stone warband. Because it'll make you special? At least, to me. We have to talk about it sooner or later. I have to go clean my gear. I can't leave you here like this.

We have to get you out of here.

It's your chance to get in the warband. I don't have to do anything. I'm not leaving you alone in such a vulnerable position. One does not simply awaken and start hunting a dragon. This cheesy meat will go great for Meatoberfest.

Can I has cheesy meat? She's so scaly and cute. I shall love her forever, and I shall name her "Shrieksy. You're Captain Thackeray's friend, aren't you?

No, no pirates here. Good day to you, move along. What is evil, anyway? Isn't it just a different view of the same thing? Spend some time in the Mist War, and you'll get it.

Evil is the enemy. It will destroy us, so we must destroy it first. I see so many go through that portal who never come out again. You recognize it by how it kills; without purpose, need, or gratitude. TVTROPES About TVTropes The Goals of TVTropes The Troping Code TVTropes Customs Tropes of Legend. Community Ask The Tropers Trope Launch Pad Trope Finder You Know That Show Live Blogs Reviews Forum.

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Rating 4,7 stars - 750 reviews
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